![]() I think it would suit your purposes admirably. Sword and Dragon is set just before the Clan Invasion in 3048-9, and contains a simplified version of the Chaos Campaign rules, plus many generic missions plus set "touchpoints" for important events in the campaign. The Chaos Campaign does not give actual missions, though. 4 XP improves piloting by one, 8 XP improves gunnery by one. (Per the standard BattleTech boardgame rules, pilots gain 1 XP per mission they're in, plus 1 extra XP for MVP. It also scales depending on the size of the force you have. It gives you guidelines for buying & selling mechs, gaining new pilots, improving them, and suchlike. You could have pilot availability be a random thing, or perhaps some kind of draft.ĭo I take it that you're running this as a boardgame and not as a RPG?īecause that's exactly what the Chaos Campaign is for. Perhaps they "take leave" or "get demoted/promoted" or get "special duties/training". However, once you do something like this, you'll have to ensure that your players don't pick the same pilots over and over again. It will be like how a Squad Commander knows who his best sniper is, who his best scout is, and so forth. You will have to do some bookkeeping to keep track of the pilots- and their preferred mecha- but that's cool, and will add a bit of verisimilitude. (You might even make it a bonus to a particular weapon type.) Survive a piloting check with ridiculous negative mods and that pilot gets a permanent bonus to piloting checks. If you're not in a position to do so, try this: You roll a particularly good roll with a weapon- a head shot, or perhaps your missile hits are so tightly grouped you just peel the armor off of another mech's torso in one round of combat- you get a bonus to your weapon rolls. That may be exactly what you're looking for. ![]() Yep, look at those games for how pilots/drivers improve their skills. OK.you're not running them through a full RPG type thing, you just want pilots to improve as they survive battles.
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